Resources

Resources are one of the crucial elements of Evil Bank Manager. Money is a resource, but it's covered separately. This page covers everything else, which can be roughly divided into four categories:


 * Agriculture: Covering grain, agricultural goods can be stockpiled and sold for a pretty penny, or profiteered from during a famine special event.
 * Industry: All goods in this category are used for producing weapons.
 * Weapons: Sold during war s for profit
 * Luxury goods: Essentially vendor trash. Very valuable vendor trash.

Note that not all resources are available from the get go. The final column specifies the point at which the properties that generate them become available.