Science

Science represents the technological development of your bank and offers a number of bonuses. Research is conducted automatically: Managers produce Science Points. Each Manager produces 25 Science Points and +1 Science Point for each Manager's stat point. Research points are accumulated, so even if you forget to set a research goal, you're never in a losing position.

This is actually a sound strategy, as several research projects give you instant, one-time bonuses that can be very useful in tipping the scales of the struggle with other banks.

Completing the tech tree and creating the steam turbine grants a Scientific victory.

Effects

 * Amount of investments in property +


 * Amount of issued loans+
 * Generates  Work per turn
 * Generates  Fear per turn
 * Generates  influence per turn
 * Allows to control more properties of the type  by 
 * Reduces manager salaries by -%
 * Each open region produces + gold per turn
 * Reduces the country's political skills cooldown time by %
 * Reduces the country running skills cost by %
 * Increases building  lvl by 1
 * When selling on the market , you get an additional profit of %
 * Receive % of IMF
 * Starts a revolution in country 
 * Completes <x> random tasks in FRS
 * Increase your gold by <x>%
 * All your countries that are involved in wars get <x> gold as a support
 * One of the three tasks for mercenaries is always against the richest competitor
 * Adds <x> Rank Points
 * Scientific victory
 * Gives +1 investment per turn
 * Instantly recharges all political skills in all open countries